trigger_multiple
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Keys
random
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Wait variance, default is 0
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scriptname
|
object's scriptname
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target
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(If you see doubled target keys, this was done for future coding reasons)
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target
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Target entity or entities
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targetname
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(If you see doubled target keys, this was done for future coding reasons)
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targetname
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targeted by
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wait
|
Seconds between triggerings, 0.5 default, -1 = one time only.
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Spawnflags
ALLIED_ONLY
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Only allies may trigger this
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AXIS_ONLY
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Only axis may trigger this
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COVERTOPS_ONLY
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Only covertops may trigger this
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ENGINEER_ONLY
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Only engineers may trigger this
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FIELDOPS_ONLY
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Only fieldops may trigger this
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MEDIC_ONLY
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Only medics may trigger this
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SOLDIER_ONLY
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Only soldiers may trigger this
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|
Variable sized repeatable trigger. Must be targeted at one or more entities.
so, the basic time between firing is a random time between
(wait - random) and (wait + random)
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