Brushes |
32768 |
Compiler error
|
Models |
256 |
Loading map in ET ('cg_RegisterGraphics: to many inline models: xxx')
Note: func_explosive creates on model for each explosive object
|
tagent |
16 |
Max. length of the tagent. (?)
|
Script routines |
196 |
In a scriptblock this is the maximum number of trigger / event routines.
Note: In the entire script file the total number of routines in multiple scriptblocks can be higher.
|
Entities |
1024 |
The game has a maximum of 1024 entities. Of these 64 are reserved by the game for players. It also creates entities on the fly (panzershots, mortars).
|
--- Unconfirmed --- |
Spline points |
512 |
Was mentioned on the SD forum / Possibly in the Level Designer Reference
|
Sounds |
256 |
Found in source code
|
Remapped shaders |
128 |
A maximum of 128 shaders can be remapped.
|