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Project: Bug FixThe objectiveThe goal of this project is to provide modders in the ET community with a SDK code base that contains fixes for various bugs which are present in the stock etmain game (version 2.60).26th september 2006: Sadly bugfix 088 had a bug :-( There were 3 lines that should have been deleted for the fix to work correctly. Show index Previous bug: Spectators can hear when a covert spot a mine Next bug: Command completion client side wasn't up-to-date Bugfix 010 - Making sure dead coverts loose their uniform [duplicate of b006]Problem:I can't remember how to reproduce this, but sometimes coverts didn't loose their disguise when they died.Solution:Strip disguises in the generic player_die function.References:Spawning threadNotes:Update: Dammit, this one turned out to be a duplicate of b006, so much for checking and rechecking before enumerating the bugs...2.56 Code
g_combat.c @ 486
self->client->ps.persistant[PERS_KILLED]++;
// CHRUKER: b010 - Make sure covert ops looses their disguises
if ( self->client->ps.powerups[PW_OPS_DISGUISED] )
self->client->ps.powerups[PW_OPS_DISGUISED] = 0;
// JPW NERVE -- if player is holding ticking grenade, drop it
Show index Previous bug: Spectators can hear when a covert spot a mine Next bug: Command completion client side wasn't up-to-date Color codingSample = New codeSample = Changed code (the new version is what is displayed) Sample = Deleted code |
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