angle
|
determines the opening direction
|
color
|
constantLight color
|
dmg
|
Damage to inflict when blocked (2 default)
|
health
|
if set, the door will also open when hurt
|
key
|
-1 for locked, 0 for open. default '0' unless door is targeted
|
light
|
constantLight radius
|
lip
|
lip remaining at end of move (8 default)
|
model2
|
Path|name of model to include. It will attach itself to the origin brush.
|
noise
|
|
scriptname
|
|
speed
|
Movement speed (100 default)
|
target
|
(If you see doubled target keys, this was done for future coding reasons)
|
target
|
Target an entity
|
targetname
|
(If you see doubled targetname keys, this was done for future coding reasons)
|
targetname
|
target this entity to open it
|
team
|
doors with the same 'team' value will open at the same time
|
wait
|
wait before returning (2 default, -1 = never return)
|