Error Messages When Fritzbot ET Reads The Bots File
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Normal Messages When .bots And .bot Files Are Read
There are 2 file types used to automatically add predefined bots in
FritzBot ET. The individual bot definitions are stored in individual
.bot files contained in the fritzbot/bots directory (Most are stored in
that path inside the packed file fritz0.pk3). Individual bot files can
be edited by a text editor. See Fritzbot-ET_Bot_File_Format
for bot file details. The other file is the "mapname".bots that is
loaded when FritzBot ET starts the single map or first map of a
campaign ("mapname" being replaced by the actual filename of the bsp
file) . When that happens the following messages are printed to the
console:
Reading configs/"mapname".bots (length:N) |
Where "mapname' is replaced by the actual filename and N by the actual file length.
But if either the .bots or associated .bot files have errors the following messages may be found in the console;
Error Messages
Console Messages: |
Possible Reason: |
Can't Add bot - Max # of bots reached!! |
- Check/increase g_maxbots setting. |
Can't Add bot - number of clients is already at g_maxBots value! |
- Check/increase g_maxbots setting. |
Can't Add bot - no path file available!! |
- Verify .nav file exists and not empty. |
Unable to add bot = BOT FILE DOESN'T EXIST!! |
- A .bot filename does not match the .bots entry or the /addbot parameter. |
Error! Bots file is empty!! |
- Bots filename does not match mapname. |
Error: no closing brace in bot file or file too long!!! |
- There must be only one opening { and one closing brace } |
Error (line #): class value not valid!! |
- Verify digit following keyword class is between 0 and 4. |
Error (line #): weapon value not valid!! |
- Verify value following keyword weapon is between 0 and 11. |
Error (line #): team value not valid!! |
- Verify digit following keyword team is between 0 and 1. |
WARNING: Unable to add bot. All player slots are in use. |
- Check/increase sv_maxclients setting. |
Note: Where # is the line number in the .bots file, and "text" some text
No specific errors are generated for;
Keywords:
MAL_AddBot
funname
Other Errors When Reading Other Files
- Errors can also be generated when loading the .aiscript file (see Error_Messages_When_Fritzbot-ET_Reads_The_Aiscript).
- Or when reading the .nav file (see Error_Messages__When_Fritzbot_ET_Reads_The_Nav_File).
- Errors that occur during the game related to actions are listed in Error_Messages__When_Fritzbot_ET_Actions_Trigger.
More On .bot and .bots Files
For more on console commands for adding bots see FritzBot_ET#In-Game_Console_Commands.
Bots can also be added by a .cfg file. See FritzBot_ET#Custom_Bot_Configs for more info.
To find out how to use Hobbit's waypointing tool to make a .bots file see Bots files.