![]() |
|
Mapping Mapping sizes Limits Entities Bugs & Work-a-rounds Notes Scripting reference Mapping - Tutorials Brushwork from blueprint Tools Brush generator Vehicle generator MD3 Tag The Dummy Modding Project: Bug Fix Project: Crockett Other stuff Forum Server Info Colors Voice Chats Scripts Links |
Project: Bug FixThe objectiveThe goal of this project is to provide modders in the ET community with a SDK code base that contains fixes for various bugs which are present in the stock etmain game (version 2.60).26th september 2006: Sadly bugfix 088 had a bug :-( There were 3 lines that should have been deleted for the fix to work correctly. Show index Previous bug: Player view is distorted in intermission if you have ridden an vehicle, mounted a tank Next bug: Spawnpoints not movable Bugfix 090 - Sorting the maps, campaigns and mods listProblem:The list of maps, campaigns and mods are not sorted.Solution:Sort them using 3 new functions.2.60 Code
ui_gameinfo.c @ 237
return;
}
/*
=============
UI_SortArenas
CHRUKER: b090 - Sorting the map list
=============
*/
int QDECL UI_SortArenas( const void *a, const void *b ) {
mapInfo ca = *(mapInfo*)a;
mapInfo cb = *(mapInfo*)b;
char cleanNameA[MAX_STRING_CHARS];
char cleanNameB[MAX_STRING_CHARS];
Q_strncpyz(cleanNameA, ca.mapName, sizeof(cleanNameA));
Q_strncpyz(cleanNameB, cb.mapName, sizeof(cleanNameB));
Q_CleanStr(cleanNameA);
Q_CleanStr(cleanNameB);
return strcmp(cleanNameA, cleanNameB);
} // b090
/*
===============
UI_LoadArenas
ui_gameinfo.c @ 389
break;
}
}*/
// CHRUKER: b090 - Sorting the map list
qsort( uiInfo.mapList, uiInfo.mapCount, sizeof(uiInfo.mapList[0]), UI_SortArenas );
}
mapInfo* UI_FindMapInfoByMapname( const char* name ) {
ui_gameinfo.c @ 774
return( -1 );
}
/*
================
UI_SortCampaigns
CHRUKER: b090 - Sorting the campaign list
================
*/
int QDECL UI_SortCampaigns( const void *a, const void *b ) {
char cleanNameA[MAX_STRING_CHARS];
char cleanNameB[MAX_STRING_CHARS];
campaignInfo_t ca = *(campaignInfo_t*)a;
campaignInfo_t cb = *(campaignInfo_t*)b;
Q_strncpyz(cleanNameA, ca.campaignName, sizeof(cleanNameA));
Q_strncpyz(cleanNameB, cb.campaignName, sizeof(cleanNameB));
Q_CleanStr(cleanNameA);
Q_CleanStr(cleanNameB);
return strcmp(cleanNameA, cleanNameB);
} // b090
/*
===============
UI_LoadCampaigns
ui_gameinfo.c @ 880
uiInfo.campaignList[i].cpsCampaign = NULL;
}*/
}
// CHRUKER: b090 - Sorting the campaign list
qsort( uiInfo.campaignList, uiInfo.campaignCount, sizeof(uiInfo.campaignList[0]), UI_SortCampaigns );
}
/*
ui_main.c @ 3893
/*
===========
UI_LoadMods
CHRUKER: b090 - Sorting the mods list
===========
*/
int QDECL UI_SortMods( const void *a, const void *b ) {
modInfo_t ca = *(modInfo_t*)a;
modInfo_t cb = *(modInfo_t*)b;
return strcmp(ca.modName, cb.modName);
} // b090
/*
===============
UI_LoadMods
ui_main.c @ 3936
break;
}
}
// CHRUKER: b090 - Sorting the mods list
qsort( uiInfo.modList, uiInfo.modCount, sizeof(uiInfo.modList[0]), UI_SortMods );
}
/*
Show index Previous bug: Player view is distorted in intermission if you have ridden an vehicle, mounted a tank Next bug: Spawnpoints not movable Color codingSample = New codeSample = Changed code (the new version is what is displayed) Sample = Deleted code |
©2007 Chruker |