fps
|
Number of Frames Per Second for animation playback
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frames
|
Number of animation frames
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model
|
Arbitrary .md3 file to display
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modelscale
|
Scale multiplier (defaults to 1x)
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modelscale_vec
|
Per-axis scale multiplier. Defaults to 1 1 1, scales each axis as requested. Overrides "Scale", so if you have both, the "Scale" is ignored
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skin
|
.skin file used to define shaders for model
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start
|
Frame to start playing animation on
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target
|
(If you see doubled target keys, this was done for future coding reasons)
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targetname
|
(If you see doubled targetname keys, this was done for future coding reasons)
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trunk
|
Diameter of solid core (used for trace visibility and collision (not ai pathing))
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trunkheight
|
height of trunk
|