func_button
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Keys
angle
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Does NOT work in ET, use "angles".
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angles
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Individual control of PITCH, YAW, and ROLL (eg 45 45 45).
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color
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ConstantLight color.
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health
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If set, the button will also open when hurt.
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light
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ConstantLight radius.
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lip
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Lip remaining at end of move (4 default).
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model2
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.md3 model to also draw - use an origin. It will attach itself to the origin brush.
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speed
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Overrides the default speed (40).
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target
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(If you see doubled target keys, this was done for future coding reasons)
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target
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All entities with a matching targetname will be triggered.
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targetname
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(If you see doubled targetname keys, this was done for future coding reasons)
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wait
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Overrides the default 1 second wait (-1 = never return).
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Spawnflags
TOUCH
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Activates when player is close enough.
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When a button is used, it moves some distance in the direction of it's angles, triggers all of it's targets, waits some time, then returns to it's original position where it can be triggered again.
Target this entity with a misc_model to have the model attached to the entity
(set the model's "target" key to the same value as this entity's "targetname").
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