color
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constantLight color of .md3 model included with entity. Has no effect on the entity's brushes (default 1 1 1).
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dmg
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Damage to inflict when blocked (2 default)
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height
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Sets the amount of travel of the oscillation movement (default 32).
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light
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constantLight radius of .md3 model included with entity. Has no effect on the entity's brushes (default 0).
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model2
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Path/name of optional model to include. It will attach itself to the origin brush.
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phase
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Sets the start offset of the oscillation cycle. Values must be 0 < phase < 1. Any integer phase value is the same as no offset (default 0).
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speed
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Amount of time in seconds for one complete oscillation cycle (default 4).
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_castshadows;_cs
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Allows per-entity control over shadow casting. Defaults to 0 on entities, 1 on world. 0 = no shadow casting. 1 = cast shadows on world. > 1 = cast shadows on entities with _rs (or _receiveshadows) with the corresponding value, AND world. Negative values imply same, but DO NOT cast shadows on world.
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_celshader
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Sets the cel shader used for this geometry. Note: omit the "textures/" prefix.
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_lightmapscale
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Floating point value scaling the resolution of lightmaps on brushes/patches in this entity (default 1.0).
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_receiveshadows;_rs
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Allows per-entity control over shadow reception. Defaults to 1 on everything (world shadows). 0 = receives NO shadows. > 1 = receive shadows only from corresponding keyed entities (see above) and world. < 1 = receive shadows ONLY from corresponding keyed entities.
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_targetname
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Used to attach a misc_model entity to this entity.
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