![]() |
|
Mapping Mapping sizes Limits Entities Bugs & Work-a-rounds Notes Scripting reference Mapping - Tutorials Brushwork from blueprint Tools Brush generator Vehicle generator MD3 Tag The Dummy Modding Project: Bug Fix Project: Crockett Other stuff Forum Server Info Colors Voice Chats Scripts Links |
Notesmisc_model entities are included in the BSP file during compilemisc_gamemodel entities are only included at gameplay misc_gamemodel entities may require non-standard ones to be included in a pk3 file for distribution. Static (non-moving and non-animated) misc_gamemodels are cached on the client side (ydnar) TEST: Add a ("_cs" "1") key+value pair to the misc_gamemodel entity, it will cast shadows too (me: don't know if this only applices to static ones) TEST: Add a "_rs" "1" key+value pair to the misc_gamemodel entity, and it will receive shadows from the world (me: postulated by tubbie in the SD Forum - not tested) |
©2007 Chruker |